![]() ![]() The system uses a Kinect depth sensing camera to track gestures. One can bend and deform them in various ways to explore new shapes by natural interactions. We conclusively demonstrate the modeling of a wide variety of asymmetric 3-D shapes within a few seconds. "Our goal is to make the designer an integral part of the shape-modeling process during early design, which isn't possible using current CAD tools," Ramani told Emile Venere of Perdue, "The conventional tools have non-intuitive and cognitively onerous processes requiring extensive training. Shape-It-Up is developed by Karthik Ramani, professor of Mechanical Engineering at Perdue and colleagues. As the video below shows, the designer is bodily involved in the creation process using three different hand postures combined with motion to create, deform and bend shapes. ![]() The design tool called Shape-It-Up allows users to create and modify digital 3D objects with their hands. ![]() At least for the early design phase of their projects. Researchers from Perdue University now bring gesture based interfacing to computer-aided design, liberating 3D printer aficionados, game developers and industrial designers from their desktop. After decades of being stuck with keyboard and mouse the user interface is finally subject to rapid innovation cycles. ![]()
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